Daz animate 29/26/2023 ![]() ![]() Time code is also being converted according to similar rules. ![]() Joint names go through a similar stage to be converted into a byte array. Bvh like data has to go through conversion to quaternion, get negated whenever the W term goes to the negative range so that the W term can be kept positive, then this manipulated quaternion goes through a conversion stage to turn the values into integers comprised between a certain range, in order to be written as signed integers of 2 bytes each, dropping the W term as the negation done at a previous stage allows its reconstruction on the fly. Sorry Vir, but your take on anim file format is misleading.įirst, it's not a simple dump. anim as well, using the options specified in the selected. It would probably make sense to allow the preview and option selection stages to be done for. I say "roughly" equivalent because the bvh uploader also tries to do some optimizations on the uploaded animations, which using. ![]() anim file is roughly equivalent to taking all the animation data out of a bvh, and then adding all of the various options chosen in the bvh floater - so you're bypassing the preview and option selection stages and skipping straight to upload. With bvh, you start with a file format and specify various options, and the combination of all that animation + option info gets sent up to create an animation. anim isn't really a file format it's just a binary dump of what the viewer uploads when it's creating a new animation. ![]()
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